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| Tantra, in the Indian context means a system, a technique, an instrument, a practice. The practices are detailed in our scriptures called Agamas (आगमः). In the Tantra (तान्त्रः) philosophy, our thoughts, matter, everything we perceive through our five senses, our nervous system with it’s electrical pulses (नाडी) are all a part of the dance of the cosmic energies, the Shiva and the Shakti<ref>What is Tantra? ([http://www.devamurti.co.uk/about/what-is-tantra/ Devamurti] )</ref>. | | Tantra, in the Indian context means a system, a technique, an instrument, a practice. The practices are detailed in our scriptures called Agamas (आगमः). In the Tantra (तान्त्रः) philosophy, our thoughts, matter, everything we perceive through our five senses, our nervous system with it’s electrical pulses (नाडी) are all a part of the dance of the cosmic energies, the Shiva and the Shakti<ref>What is Tantra? ([http://www.devamurti.co.uk/about/what-is-tantra/ Devamurti] )</ref>. |
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− | The fundamental concepts of this "system" are beautifully encoded within the game board. The game board itself is like a "weave" of rows and columns (warp and weft). As the player moves her marker over the game board she almost simulates the actual shuttle that moves between the threads, landing on some and skipping others she weaves her own unique pattern, her signature maybe, on the game board. | + | The fundamental concepts of this "system" are beautifully encoded within the game board. The eight siddhis (सिद्धि), the nine shaktis (नवदुर्गा) or forms of the devi, the 72000 nadis(नाडी) and the kundalini (कुण्डलिनी) are fundamental to the design of the game board. The game board itself is like a "weave" of rows and columns (warp and weft). As the player moves her marker over the game board she almost simulates the actual shuttle that moves between the threads, landing on some and skipping others she weaves her own unique pattern, her signature maybe, on the game board. |
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| Etymologically tantra refers to expanding beyond the material realm. Practitioners of Tantra aim to finally attain moksha through practicing the highest vidya (विद्या)<ref>Tantrics seek liberation in the world, not from the world, ([https://yogainternational.com/article/view/understanding-tantric-philosophy Pt. Rajmani Tigunait])</ref>. | | Etymologically tantra refers to expanding beyond the material realm. Practitioners of Tantra aim to finally attain moksha through practicing the highest vidya (विद्या)<ref>Tantrics seek liberation in the world, not from the world, ([https://yogainternational.com/article/view/understanding-tantric-philosophy Pt. Rajmani Tigunait])</ref>. |
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| == Karma Marga () == | | == Karma Marga () == |
− | The path of unselfish action is the karma marg to moksha. We act | + | The path of unselfish action is the karma marg to moksha. We act in the context of our social role. There are four stages (आश्रम) in our life; the student (ब्रह्मचर्याश्रम), the householder (गृहस्थाश्रम), the retired (वानप्रस्थाश्रम) and the renunciate (सन्यास). These stages are represented by two rows each on the game board in the above sequence. Thus the first two rows or eighteen cells represent the stage of the student, the next eighteen cells represent the stage of the householder and so on. |
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| + | The number eighteen occurs recursively in the Mahabharat (महाभारत). The war lasted for eighteen days, there are eighteen chapters in the epic, the Bhag. Gita. contains eighteen chapters, eighteen armies fought the battle, eighteen warriors survived this war, and many more. The eight columns, nine rows, the six faces of the dice, also encode numerological significance relevant to karmayoga (कर्मयोग). Even the cell numbers and their contents seem to be beautifully related. For example maya (माया) is cell number 2 which represents duality, anger (क्रोध) is cell number 3 which is the number of fire, and so on. |
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| + | The game board thus becomes a representation of the life and the experiences of the player. As she moves her counter on the game board, drawn towards the ladders and weary of the snakes, she experiences the ups and downs of life. This beautifully relates to her real life experiences and simulates her karmic path. |
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| + | === Game Board === |
| + | The cells on the game board also embed ideologies, goals and guiding principles for the karmayogin (कर्मयोगिन). The cells of tapa (तप), harsha (हर्षः), karma (कर्म), parmartha (परमार्थ), and sudharma (स्वधर्म / सुधर्म) create a beautiful perimeter to the plane of action for the player. The world of karma is also a world of decisions, where one needs to choose between one or the other. The opposites of dharma(धर्म), adharma(अधर्म), susangati(सुसंगति), kusangati(कुसंगति), suvidya(सुविद्या), avidya(अविद्या) bring out this karmic dilemma. Adjacent cells, and cells six places away reveal aspects of the reference cell beautifully. For example, consider the cell daya(दया). The cells of dana(दान), maya(माया), dvesa (द्वेष), harsa (हर्ष), brahmaloka (ब्रह्मलोक), svarga(स्वर्ग) and gandharva(गन्धर्व) all relate with daya, and all contribute to the experience of daya in the player. |
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| + | Such and many other secrets inspire the player to discover them and in-turn learn about the nuances of karmayoga in her life. |
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| + | == Bhakti Marga() == |
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| == References == | | == References == |