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'''Games of dice have existed in India since ancient times.  The Rig Veda mentions the sad story of the fate of the gambler in a beautiful verse in the 10th mandala 34th suktha.'''   
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Buddhi Yoga (Samskrit : बुद्धियोगम्) is a game related to the commonly found game called Moksha Sopanam (Samskrit : मोक्ष-सोपानम्) or Snakes and Ladders (Samskrit : सर्प-सोपानम्) but uniquely interwoven with the concepts of [[Purushartha Drshti (पुरुषार्थदृष्टिः)|Purushartha]], [[Dharma Is Not the Same as Religion|Dharma]], [[Ashrama Dharma (आश्रमधर्मः)|Ashramas]] and other Vedic concepts into each cell of the gameboard. This unique game has found mention in many Bharatiya texts and possibly has originated in Bharatavarsha. Today, countless number of people play this game all over the globe. In this series of articles presented here we bring forward to you the evolution of this game along with Jnana integrated within it since ancient times.    
 
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Buddhi Yoga (Samskrit : बुद्धियोगम्) is a game related to the commonly found game called Moksha Sopanam (Samskrit : मोक्ष-सोपानम्) or Snakes and Ladders (Samskrit : सर्प-सोपानम्) but uniquely interwoven with the concepts of Purusharthas, Dharmas, Ashramas and other Vedanta concepts into each cell of the gameboard. This unique game has found mention in many Bharatiya texts and possibly has originated in Bharatavarsha. Today, countless number of people play this game all over the globe. In this series of articles presented here we bring forward to you the evolution of this game along with Jnana integrated within it since ancient times.  
      
== परिचयः॥ Introduction ==
 
== परिचयः॥ Introduction ==
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== मोक्ष-सोपानम् ॥ Moksha Sopanam ==
 
== मोक्ष-सोपानम् ॥ Moksha Sopanam ==
Buddhi Yoga (c) is the ancient version of the Snakes and Ladders game that we use in the present day. Based on the Moksha Sopanam, this design encodes ancient wisdom comprising of three knowledge paths or Margas of Moksha (मोक्षमार्गः) namely     
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Buddhi Yoga is the ancient version of the Snakes and Ladders game that we use in the present day. Based on the Moksha Sopanam, this design encodes ancient wisdom comprising of three knowledge paths or Margas of Moksha (मोक्षमार्गः) namely     
 
# Tantra (तन्त्रम्) or Jnana (ज्ञानमार्गः)     
 
# Tantra (तन्त्रम्) or Jnana (ज्ञानमार्गः)     
 
# Karma (कर्ममार्गः)     
 
# Karma (कर्ममार्गः)     
 
# Bhakti (भक्तिमार्गः)     
 
# Bhakti (भक्तिमार्गः)     
This design comprises of 72 cells with each cell of the game board inscribed with terms from the vedanta shastras which are very relevant to the present day life. The placement of the specially inscribed words depicts the life of man, in different ashramas, at different mental and physical states taking different paths all within the framework of the Purusharthas, in their journey to understand life and attain Moksha. In a grand perspective, the gameboard represents the Kshetra (location), the player is the Manifestated Form (Man, the Jivatma embodied in an Upadhi '''formed from''' Prakrti) and the snakes represent a person's '''weaknesses (passions)''' and susceptibilities.  '''The players being a form of Prakriti are therefore referred to in the female gender during the discussion on the game.'''    
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This design comprises of 72 cells with each cell of the game board inscribed with terms from the vedanta shastras which are very relevant to the present day life. The placement of the specially inscribed words depicts the life of man, in different ashramas, at different mental and physical states taking different paths all within the framework of the Purusharthas, in their journey to understand life and attain Moksha. In a grand perspective, the gameboard represents the Kshetra (location), the player is the "manifestated form" (Man, the Jivatma embodied in an Upadhi formed from Prakrti) and the snakes represent a person's weaknesses (passions) and susceptibilities.  The players being a form of Prakriti are therefore referred to in the female gender during the discussion on the game.     
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The snake in last cell suggests that the game was played differently than the "race to win" game that we know today.  The rules of play as mentioned by Harish Johari in Leela and first hand encounters with some learned people in Varanasi helped in formulating the rules of play for Buddhi Yoga.    [[File:Buddhi Yoga.png|thumb|292x292px|Fundamental principles of the philosophy of Tantra.]]
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The snake in last cell suggests that the game was played differently than the "race to win" game that we know today.  The rules of play as mentioned by Harish Johari in Leela and first hand encounters with some learned people in Varanasi helped in formulating the rules of play for Buddhi Yoga.    [[File:Buddhi Yoga.png|thumb|344x344px|Fundamental principles of the philosophy of Tantra.]]
    
== Tantra (तन्त्रम्) or Jnana Marga (ज्ञानमार्गः) ==
 
== Tantra (तन्त्रम्) or Jnana Marga (ज्ञानमार्गः) ==
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For example, the cells of ''jnana'' and ''suvidya'' are on opposite ends of the first row of ''vanaprastha''.  While suvidya takes the player directly to rudraloka the abode of Shiva, jnana takes the player to anandaloka revealing to him the sat-chit-ananda nature of the brahman.  Just above ''suvidya'' is viveka.  This arrangement reminds the player of the belief in the [[wikipedia:Kaula_(Hinduism)|kaula tradition]] that there are two paths to knowledge, that of ''jnana'' which is gained through ''shabda'' and that of ''viveka'' which is gained through insight from within<ref>Shaktism, ([[wikipedia:Jnana_yoga|Jnana Yoga]])</ref>. There are many such interesting patterns on the board game which the curious player can explore.  Specially beautiful, in the context of the 67th verse of Saudarya Lahari is the position of prakriti, rudraloka, the 3 guna's (satta, raja, tama) and aham or ahamkara and the subsequent snake to maya, describing the reflection of Shambhu (Para-Shiva) in Prakriti (Para-Shakti) giving rise to "aham" the seed of the world of names and forms.
 
For example, the cells of ''jnana'' and ''suvidya'' are on opposite ends of the first row of ''vanaprastha''.  While suvidya takes the player directly to rudraloka the abode of Shiva, jnana takes the player to anandaloka revealing to him the sat-chit-ananda nature of the brahman.  Just above ''suvidya'' is viveka.  This arrangement reminds the player of the belief in the [[wikipedia:Kaula_(Hinduism)|kaula tradition]] that there are two paths to knowledge, that of ''jnana'' which is gained through ''shabda'' and that of ''viveka'' which is gained through insight from within<ref>Shaktism, ([[wikipedia:Jnana_yoga|Jnana Yoga]])</ref>. There are many such interesting patterns on the board game which the curious player can explore.  Specially beautiful, in the context of the 67th verse of Saudarya Lahari is the position of prakriti, rudraloka, the 3 guna's (satta, raja, tama) and aham or ahamkara and the subsequent snake to maya, describing the reflection of Shambhu (Para-Shiva) in Prakriti (Para-Shakti) giving rise to "aham" the seed of the world of names and forms.
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== Karma Marga () ==
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== Karma Marga (कर्ममार्गः) ==
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[[File:Karma Yoga aspect of the game board.png|thumb|344x344px|The four stages of life.  The dharma ashrams.]]
 
The path of unselfish action is the karma marg to moksha.  We act in the context of our social role.  There are four stages (आश्रम) in our life; the student (ब्रह्मचर्याश्रम), the householder (गृहस्थाश्रम), the retired (वानप्रस्थाश्रम) and the renunciate (सन्यास).  These stages are represented by two rows each on the game board in the above sequence.  Thus the first two rows or eighteen cells represent the stage of the student, the next eighteen cells represent the stage of the householder and so on.   
 
The path of unselfish action is the karma marg to moksha.  We act in the context of our social role.  There are four stages (आश्रम) in our life; the student (ब्रह्मचर्याश्रम), the householder (गृहस्थाश्रम), the retired (वानप्रस्थाश्रम) and the renunciate (सन्यास).  These stages are represented by two rows each on the game board in the above sequence.  Thus the first two rows or eighteen cells represent the stage of the student, the next eighteen cells represent the stage of the householder and so on.   
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Such and many other secrets inspire the player to discover them and in-turn learn about the nuances of karmayoga in her life.
 
Such and many other secrets inspire the player to discover them and in-turn learn about the nuances of karmayoga in her life.
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== Bhakti Marga ==
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== Bhakti Marga (भक्तिमार्गः) ==
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[[File:Bhakti Yoga.png|thumb|344x344px|Bhakti Yoga]]
 
Bhakti marga or Bhakti Yoga is conspicuous by the absence of any other supporting cell other than the cell of bhakti itself.  Narada (son of Brahma), had in his Bhakti Sutra, famously proclaimed that bhakti begets itself, or bhakti is it's own fruit (स्वयं फलरूपतेति ब्रह्मकुमारः)<ref>Narada Bhakti Sutra (Sutra [https://sa.wikisource.org/wiki/नारदभक्तिसूत्रम् 30]) </ref>.  It is very uniquely positioned on the tri-guna side of the game board signifying that bhakti applies to the believers of saguna (सगुण) devotion.  
 
Bhakti marga or Bhakti Yoga is conspicuous by the absence of any other supporting cell other than the cell of bhakti itself.  Narada (son of Brahma), had in his Bhakti Sutra, famously proclaimed that bhakti begets itself, or bhakti is it's own fruit (स्वयं फलरूपतेति ब्रह्मकुमारः)<ref>Narada Bhakti Sutra (Sutra [https://sa.wikisource.org/wiki/नारदभक्तिसूत्रम् 30]) </ref>.  It is very uniquely positioned on the tri-guna side of the game board signifying that bhakti applies to the believers of saguna (सगुण) devotion.  
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The cell of viveka (विवेक) and the opposite end of the 6th row encodes the narrative of Udhava and the Gopis of Vrindavan, and many more stories related to bhakti are hidden in different cells of the game board.
 
The cell of viveka (विवेक) and the opposite end of the 6th row encodes the narrative of Udhava and the Gopis of Vrindavan, and many more stories related to bhakti are hidden in different cells of the game board.
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== Rules of Play ==
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This is a game where the player must identify very intimately with her marker, as if she herself is moving on the game board.  As she moves, she also realises that she is somewhat like a tourist.  Exploring the places (cells) around the one's she is landing on.  In essence, she tries to experience each cell that the roll of the dice takes her to.  She can either use a personal jewellery, a lucky charm, or a simple stone that she has established as herself (प्रतिष्ठति), as her marker on the game board.
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# She starts her journey from Vaikuntha, by placing her marker here [cell #68]
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# She rolls the dice.  A role of 6 on the face of the dice, means she gets to roll another turn.
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# She can only leave Vaikuntha on a roll of 6, which will land her directly in Moha [cell #6]
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# If she rolls 3 consecutive 6's, it is called a transition (भाव) throw. She must go back to the original position where she started her turn from, and the next player gets a turn.
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# If she throws a transition starting in Vaikuntha, she is believed to have divine birth and starts from janma (cell #1) as an avatar (अवतार).
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# The face of the dice suggests how many places she must move her marker.  Each player throws a turn on the dice and moves her marker, "insploring" her "insperience" for each cell.
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# The players may stop or leave as they feel comfortable.
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== Buy Buddhi Yoga ==
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Physical board games are available [http://buddhiyoga.in/site/shop/ here] for a more physical, social and interactive experience.
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The game is available in the iOS and Android App and Play stores respectively.  It is a free download and an ad-free experience.  The platform provides for community interaction through blogs and associated comments.  The readers are invited to download and share their experiences as relevant.
    
== References ==
 
== References ==
 
<references />
 
<references />
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