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The cell of viveka (विवेक) and the opposite end of the 6th row encodes the narrative of Udhava and the Gopis of Vrindavan, and many more stories related to bhakti are hidden in different cells of the game board.
 
The cell of viveka (विवेक) and the opposite end of the 6th row encodes the narrative of Udhava and the Gopis of Vrindavan, and many more stories related to bhakti are hidden in different cells of the game board.
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== Rules of Play ==
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This is a game where the player must identify very intimately with her marker, as if she herself is moving on the game board.  As she moves, she also realises that she is somewhat like a tourist.  Exploring the places (cells) around the one's she is landing on.  In essence, she tries to experience each cell that the roll of the dice takes her to.  She can either use a personal jewellery, a lucky charm, or a simple stone that she has established as herself (प्रतिष्ठति), as her marker on the game board.
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# She starts her journey from Vaikuntha, by placing her marker here [cell #68]
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# She rolls the dice.  A role of 6 on the face of the dice, means she gets to roll another turn.
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# She can only leave Vaikuntha on a roll of 6, which will land her directly in Moha [cell #6]
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# If she rolls 3 consecutive 6's, it is called a transition (भाव) throw. She must go back to the original position where she started her turn from, and the next player gets a turn.
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# If she throws a transition starting in Vaikuntha, she is believed to have divine birth and starts from janma (cell #1) as an avatar (अवतार).
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# The face of the dice suggests how many places she must move her marker.  Each player throws a turn on the dice and moves her marker, "insploring" her "insperience" for each cell.
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# The players may stop or leave as they feel comfortable.
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The game is available in the iOS and Android App and Play stores respectively.  It is a free download and an ad-free experience.  The platform provides for community interaction through blogs and associated comments.  The readers are invited to download and share their experiences as relevant.
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Physical board games are available [http://buddhiyoga.in/site/buy-now/ here] for a more physical, social and interactive experience.
    
== References ==
 
== References ==
 
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